Tuesday, June 16, 2009

Five Links and Grouchy Smurf

The Wandererverse: You want fan fiction crossovers? I'll give you fan fiction crossovers!


Welcome to the Corner: A fellow by the name of Cyprus Corners presents some of the best stuff not on DVD--like Damnation Alley and Moontrap!


Virtual Toy Chest: A great place to see some great old toys. Sorry about the E-bay ads.


ConceptArt.org Forums: (WARNING: Some stuff NSFW!) Concept artwork on a variety of subjects. A hour of tooling around can give you a year of gaming ideas.


cereal:geek magazine: A great 80s cartoon magazine edited by James Eatock, the legendary Busta Toons. Sample artwork and ordering information are all here. Check it out.


To finish, Grouchy Smurf says...


"I Hate Spencer Pratt and Heidi Montag!"

Wednesday, June 3, 2009

Mike’s Roleplaying in 12 Boxes: A Dozen RPG Boxed Sets

Submitted for your approval, in no particular order: 12 of my favorite RPG boxed sets. With each boxed set is a sentence or two of my thoughts on it. Enjoy.

Dungeons & Dragons Set 1: Basic Rules (aka The Red Box) (TSR)



My introduction to RPGs, bought for me by my father when I asked him real nice.

Stormbringer First Edition (Chaosium)



I inherited this boxed set from my friend Scott’s brother. Filled with plenty of Elric info and dark roleplaying. I had a twisted childhood.

Lords of Creation (Avalon Hill)



Bought for $10 at a long gone toy store at a lone gone shopping mall. This was my introduction to the zany world of Tom Moldvay, and an appreciation for the weird and bizarre.

Call of Cthulhu (Chaosium)



My aunt got me this on my birthday. I was reading Lovecraft by the 6th grade, so I was psyched to get the game.

Marvel Super Heroes (TSR)



One of my favorite superhero games, Marvel Super Heroes was simple to run and extremely flexible. One of the first campaigns I ran.

The Doctor Who RPG (FASA)



In the 80s and 90s I was a huge Doctor Who fan. The FASA game is dry and plays loose with the canon, but come on—I could be a TIME LORD!

DC Heroes Roleplaying Game Second Edition (Mayfair Games)



The box set is plain but don’t let that fool you. The second edition box is chock full of DC Comics goodness. It's worth picking up if only for the setting sourcebook included in the box.

Chill: Adventures Into the Unknown (Pacesetter)



I spent $30 at a GenCon auction but it was worth it. Chill is an underrated horror system. Fighting against classic monsters is fun.

Justice Inc. (Hero Games)



My first pulp game. This is an excellent introduction to the pulp genre by Aaron Allston utilizing the Hero System. I still have the books in the personal collection.

Ravenloft: Realm of Terror (TSR)



Probably the closest we will ever have to a Universal/Hammer Horror roleplaying game. Ravenloft is a great source for gothic fantasy roleplaying and horror gaming fun.

Spelljammer: AD&D Adventures in Space (TSR)



One of my guiltiest pleasures. Take the idea of space travel and give it a fantasy twist, than spice it up with magic ships. Add giant space hamsters and mind flayers. Oh yeah.

Ghostbusters RPG (West End Games)



IMHO the greatest licensed RPG system ever created. The deceptively simple system hides a powerful engine of roleplaying. And it has a Ghost Die, too.

Ironically enough, I don’t own most of these anymore. Ah well, the folly of youth. There are a bunch of other boxed sets I could have name, but I only had room for 12 of them.

That’s my list. What about you?

Sunday, May 31, 2009

KIRBYMANIA: Goldie Gold and Action Jack Episode 2

Another episode of Goldie Gold and Action Jack!





Enjoy!

Friday, May 22, 2009

RPG Blog Carnival: 5 Thoughts on The Future of RPGs

This is my first contribution to the RPG Blog Carnival. Of course I would have to choose a serious subject. Here are some musings on the future of roleplaying.

The Printing and PDF Connection

One of the things you will see more in the future is even more PDF support for Printed roleplaying games. You already see a lot of this now. The average small to middle tier RPG Company might put out their core rulebook, wordbook, maybe an opponents book, and an adventure collection to your FLGS. On the web they can put out a huge variety of support material in PDF and print on demand formats that would not be economical to sell in the stores.

You’ll also see more of the e-book version of an RPG come out before a print copy is ready for sale. That is just a truth of the industry. If you can make money now on PDF rather than wait several months for the print copy to come out—what would you do?

You will see the amount of publishers who put their entire product line out on PDF increase as well. With places like Office Depot and Kinko’s able to print out your e-book, and the ability of publishers to set up a Print-on-demand front on Lulu, this may be a more attractive option.


The Death of Dungeons & Dragons as an RPG

The above statement may seem like overkill, but I believe this is a definite possibility. A number of factors make this possible including the fact that 4e D&D probably didn’t sell what Wizards of the Coast thought, the “I want results NOW” drive of the Hasbro Overlords, Wizards’ arrogance in several situations, and the OGL itself (see below). All of this could add up to Hasbro shutting the whole shebang down. They could sell the game to another company (probably not). More likely they will shut down the game for a while, then use the properties, as they will. Then D&D will return as a board game (as my friend Joe thinks) under the Milton Bradley brand.

The OGL and the Rise of the Retro-Clones

In my opinion, the OGL was one of the greatest forces of change in the RPG industry since it debuted in 2000. I believe that the fact that the OGL exists beyond 3rd edition D&D will have detrimental effects on the 4th edition of said game. This is for one simple reason: you just gave other people the tools to create games that can compete with yours. 3.0 and 3.5 edition D&D may be gone, but you have Pathfinder (the 3.5 rules touched up), True 20, Mutants & Masterminds, Spycraft 2.0, the Conan RPG, and the d20 SRDs that are still rolling.

Other children of the OGL that will affect the future of roleplaying are the retro-clones. Games such as OSRIC, Labyrinth Lord, Swords & Wizardry, and others all use the OGL to recreate the D&D/AD&D editions of yore. Many have a few twists here and there, but they have definitely tapped into a desire to revive the old school games. The love of the old school goes beyond using the OGL to reconstruct the rules of the past. Games like 4 Color, ZERFS, and the remastered Star Frontiers rules all mark a return of older systems that emulate the games of the past.

I think we’ll see more of games like Mutant Future that use the retro –clone concept and bend it. Take a retro idea (Gamma World-sequel game) and give it a twist (what if they used the Basic D&D engine for Gamma World). The Hideouts & Hoodlums game by Scott Caspar uses Swords & Wizardry (a retro-clone of the 0e D&D rules) for Golden Age Superheroes. That’s the kind of games that I think we’ll see more of.


The Sharing of Rules and Settings

One of the more interesting things that came from the OGL was people able to publish their own settings and rules expansions. Other game systems have continued this strategy. Some of them are descendents of the d20 system, and some are not. Look at your local game store or favorite PDF storefront. Game rules that have either licensing or SRDs include Savage Worlds, True 20, Runequest, Traveller, M&M Superlink, and the Hero System. These are the ones off the top of my head, not including the retro-clones above.

Another thing will see is the sharing of worlds as well. There are at least 5 different rule system versions of Green Ronin’s Freeport world that you can download. You can get Ken Hite’s excellent Lovecraft/Golden Age Comics pastiche Adventures in Darkness in M&M, T&J, and Hero System editions with more coming. This sharing on both ends will continue.


The Strength of the Small and Fan Presses

The most interesting possibility in the future of roleplaying is what I consider the return of the fan press. This includes not only the fan sites and message boards with netbooks and hundreds of pages of game materials both fan and orginal free rpgs.

This goes into the realm of small press publishing on sites like Lulu and other print-on-demand venues. Magazines like Fight On and Knockspell are part of what I am referring to, as are those small press companies that are one or two guys making a game and publishing it themselves.

Related to this are the truly small press items that people have been putting out. I’m talking about self-published works like Geoffrey McKinney’s Supplement V Carcosa, James Raggi’s Green Devil Face, the recent fanzine editions of Iridia, and Jeff Rients' recent opus The Miscellaneum of Cinder. This is a fascinating trend that I hope will continue. Hell, if I had time I’d love to try a project like that myself.

These are some of my thoughts. Make of them what you will.

Sunday, May 17, 2009

KIRBYMANIA: Three Pictures

Not much for Kirbymania this time:


Jack's proposal for a Phantom cartoon




A spread of the village from Jack's never made adaptation of The Prisoner

Your next Mutant Future campaign map:
Kirby rules!

Monday, May 11, 2009

KIRBYMANIA: My Two Favorite Thundarr Episodes

Kirbymania's animation bent continues with my two favorite episodes of Thundarr the Barbarian:




I always enjoyed how the various sorcerors were presented in Thundarr. The strange appearences, technomantic magic, and utter disregard for normals is shown well here.





This episode has one of my favorite creature designs.

See you next time!

Sunday, May 10, 2009

Mike's Appendix N Addendum!

Keeping up with the meme going around (and this list is not very organized or complete):


Authors
:
Anybody who wrote for Weird Tales.
J.R.R. Tolkein
C.S. Lewis
Edgar Rice Burroughs
Edgar Allan Poe
Michael Moorcock
Ramsey Campbell
L. Frank Baum
Lin Carter
Sir John Mandeville


Films:
Conan the Barbarian
Hawk the Slayer
The Ator Movies
The Deathstalker movies
The Sword and the Sorcerer
The Warrior and the Sorceress
Excalibur
Equinox
The Evil Dead trilogy
Countless Hercules/Goliath/Machiste movies
Yor the Hunter from the Future
B-movies galore


Cartoons:
Dungeons & Dragons
He-man and the Masters of the Universe
She Ra Princess of Power
Thundercats
Blackstar
Thundarr the Barbarian
Galtar and the Golden Lance
The Herculoids
Visionaries
Inhumanoids

Comic Books:
The Conan adaptations (Marvel and Dark Horse)
The Warlord
Arion, Lord of Atlantis
Arak, Son of Thunder
Skull the Slayer
The TSR/DC comic books of the late 80s-early 90s
Dagar the Invincible
Mighty Samson
Turok, Son of Stone (original series)

As I said, this is incomplete. Regarding the cartoons, I am a child of the 80s. Many of the ideas I have used in Fantasy RPG games have been "borrowed" from cartoons. Also notice the amount of bad movies and such on my list. I am of the firm belief that we can learn as much if not more from our failures than our victories.

See ya later