Showing posts with label Mystery Men. Show all posts
Showing posts with label Mystery Men. Show all posts

Sunday, April 15, 2012

[Mystery Men] Random City Snapshot: Kung Fu Girls With Guns

Popular depiction of "The Kung Fu Girls With Guns"

These ladies are inspired by the Kung Fu School Girls With Guns and the Kung Fu Schoolgirls 28mm miniatures by Eureka Miniatures.

Sometimes the law is not enough in Random City. When justice is denied and the innocent suffer, the agents of Madame Bai Kuang Hui go into action. Each of the Madame's students were disadvantaged and forgotten, of all races, colors, and creeds. She gave them a home and a purpose. Long ago for stopping an ancient Chinese immortal, Madame Hui was cursed to never bear a child to bear her name. So she took it upon herself to make a better life for these girls, who she saw as mirrors of her own youthful energy.


Madame Hui's paramour, the legendary marksman Harry Courage, respected Madame Hui's choice and the martial arts that the girls were being taught. But Courage taught the girls to also respect the power of the gun, of cold steel and hot lead. Thus was every adopted daughter of Madame Hui and Harry Courage taught not only the mystic martial arts, but the arts of fine marksmanship as well.

Parts of Random City rest a little easier at night. Dubbed by the sensationalistic press as "The Kung Fu Girls With Guns" the daughters of Madame Hui protect the innocent and the oppressed with Chi and Colt. The efforts of these orphans who combine East and West into a deadly force of justice. And thus a diabolical curse resulted in a force of good that has saved countless lives.

Typical Kung Fu Girl With Guns (25,000 XP)
Adventurer Level 9 (12,800 XP)
STR 3| DEX 6 | CON 5 | INT 3 | WIL 6 | CHA 6
HP 36 | DC 11 | ATK +7 melee, +7 ranged | SPD 2
Powers: Catfall (1,000 XP), Iron Grip (1,000 XP), Super Charisma +3 (3,000 XP), Super Constitution +2 (2,000 XP), Super Dexterity +3 (3,000 XP), Weapon Master (Choice) (1,000 XP).
Gear: Handgun (600 XP), Hand Weapon (600 XP)


Each of the girls are different as Madame Hui encourages each Kung Fu Girl to develop her own knowledge and strengths. Use more XPs to individualise each Kung Fu Girl. Some of the girls have a complement of guns and other weapons. Others can focus their chi to become invisible or shoot out elemental bolts. These are not the only possibilities. One of the girls had an arm and both legs replaced with cybernetics. Another girl was transformed into a vampire.

Just another night in Random City.













Monday, June 13, 2011

[Mystery Men!] Mr. Samuel Weir, Mystic Defender of Old Town

Here's a character for John Stater's superhero RPG Mystery Men! (More info for the game at his Land Of Nod blog.) Old Town is a neighborhood in Shore City, the sample setting created for the game. But feel free to use him in any run down neighborhood that could use a little hope.

Mr. Samuel Weir, Mystic Defender of Old Town



Mr. Samuel Weir has always lived at the Belvedere Hotel, 13th Floor, 13th Room. Even long time employees can't remember a time when he didn't. Urbane and witty, Mr. Weir is a well known fixture of Old Town. One can find him taking him taking in a cabaret featuring the soulful singing of Dena Aveltine, or laughingly shooing away the Down 'n Out Kids as they run down the street. A smile always plays across his face as he walks through out the neighborhood.

The criminals of Old Town tell darker stories, of when Mr. Weir's smile goes away. They tell of strange things and strange events that plague those who take too much away from the hard working folk of Old Town. They also tell of Mr. Weir dealing with horrors that even hardened gangsters are afraid to tangle with. Some even say that when Shore City is invaded by outside forces, Mr. Weir stands alongside its heroes to fight the darkness.

Like his younger brother famed doctor (and wielder of the Purple Claw) Dr Johnathan Weir, Samuel Weir has been touched by the supernatural. Mr. Weir has chosen to remain in Old Town and protect the neighborhood from threats supernatural and supernormal. While he knows that he alone cannot stop the decay that is gripping Old Town, he can at least help those who are trying to help themselves.

Mr. Samuel Weir
Neighborhood Defender


Level 10 Sorcerer

Strength 2
Dexterity 3
Constitution 3
Intelligence 9
Will 5
Charisma 5

Hit Points 29
Defense Class 10
Attack Bonus +4
Speed 2
XP: 15,200

Powers:
Regenerate (3000 XP), Sorcery Pool of 50000 XP (25000 XP), Super Intelligence+6 (6000 XP)

Gear: Walking Stick [Potent Attack] (800 XP)

Flaws: Regenerate only works within the borders of Old Town. Sorcery cannot be used to directly damage another character. For example, Mr. Weir cannot cast Call Lighting to fry a drug dealer. He could cast Mirage to cause the drug dealer to swerve and crash into an abandoned building.

Notes: Dr. Johnathan Weir and the Purple Claw were created by an unknown writer and artists Ben Brown and David Gantz. Both are believed to be in the public domain, and are used as such.

And why William Powell? Watch The Thin Man movies. William Powell is the Man!