Here’s a new monster for the incredibly fun Swords & Wizardry based B-Movie RPG Gary vs The Monsters by Magic Pig Media. Inspired by some fun Italian movies.
"They will make cemeteries their cathedrals, and the cities will be your tombs."
Tagline for Demoni (1985)
Nakazi (Contagion Demons)
Armor Class: 7 [12] Hit Dice: 2 Attacks: Claws 2x (1d6) or Bite (1d6) Total Atack Bonus: +2 Save: 17 Move: 15 (-1) Fear: -2
Special:
Infectious: Nakazi are creatures of contagion and plague. Anyone bitten or clawed by a Nakazi should make a Saving Throw. On a failure the victim turns into a Nakazi in 1d8 minutes.
Quarantine: Reality seems determined to cordon off the Nakazi from uninfected victims and goes to extreme lengths to do this. What was once a door is now a wall. The windows that offers escape before the summoning now opens to a pit of spikes. Coincidences pile up to keep the players and the Nakazi contained. All Saving Throws against Haywire and Fear are at -2 in the Quarantined area. On a failure the GM can decide that one or two Nakazi escape...
Foul Blood: The blood and bile of the Nakazi are capable of contagion as well. Anyone who is forced to swallow Nakazi blood or have it sprayed upon them should make a Saving Throw. On a Failure the victim has a 50% chance to be transformed into a Nakazi (GM discretion)
Killing It (B): Slashing, stabbing and burning are very effective against the Nakazi. The survivors can escape the Quarantine.
Similar to the Necroids (GvM p 37), the Nakazi are demonic spirits who seek to possess the living and wreak havoc. Unlike Necroids, the Nakazi are feral and destructive, rampaging monsters who want only to spread death and contagion. The Nakazi manifest through story and vision, summoned to reality by watchers and readers of works that introduce them to this reality. One victim is chosen, and soon begins to spread the infection throughout a confined space like a theater or an apartment building. If the Nakazi escape into the world, so much the better. Reality reacts to their very nature by confining them to one space and hoping the victims can stanch the contagion. Sometimes it works. Sometimes it doesn't...
With the death of horror great Angus Scrimm (aka the Tall Man from the Phantasm films), I wanted to dig up something from the past. Presented here is something I did back in 2012 for a blog challenge called Monstrous Monday. Enjoy.
Here's my first entry for Monstrous Monday using the Wanton Role-Playing System for a monster inspired by some horror movies. I have some stats for the tomb harvesters in Space Princess, but I can't find them right now. But anyway enjoy...
Tomb Harvesters You think that when you die, you go to Heaven? You come to us! The Tall Man, Phantasm II
Tomb harvesters appear as 7 foot tall male or female humanoids dressed in the funerary attire of whatever place they are currently inhabiting. Their skin tone range from a sickly white to ashen gray or washed out colors. The tomb harvesters slowly infiltrate the less advanced planets for the purpose of harvesting the dead of any humanoid species. First the dead are harvested from the cemeteries of small communities, and the bodies are sent to unknown dimensions via strange and unpredictable gates. As the harvester and their servitors become more entrenched the body theft become more brazen and the living are soon targeted. Living victims are transformed to various minion forms or drained of life force to fuel a variety of strange machinery. Unopposed by anyone a tomb harvester can wipe out a small planet in a few years, the entire world becoming an empty husk. Even if prevented from their task, the harvesters can cut a swath of death and destruction throughout an area.
Although they appear to by humanoid, tomb harvesters are theorized to be some kind of engineered being or revivified undead. They are superhumanly strong and very hard to kill, often shrugging off small arms and laser fire. Many harvesters have revealed the equivalent of psychic abilities such as telepathy, telekinesis, and illusion projection that are used to injure, kill, and confuse their victims . While all foes are seen as a danger, tomb harvesters will especially target opponents who demonstrate psychic abilities activated or latent. Psychics and espers have been known to sense tomb harvesters long before others, and untrained psychics seem to be either desired or feared by them.
The presence of a tomb harvester slowly starts to corrupt the reality around the areas were they lair. In some ways the harvesters are an extension of the gates that they use to transport their harvest. As their influence grows, the harvester can move in the shadows to confuse and capture their opponents. Time and space seem to bend around them, and many people who thought they have escaped for the tomb harvester have found that road winds back into the clutches of the fiend they were trying to escape.
Most Tomb Harvesters have abilities beyond the stats below. Each is in response to their environment and their personal interests.
The tomb harvester appears as a creepy human but is actually a technomantic construct designed to withstand pressures and environment that would kill most humanoids. Their build makes them superhumanly strong and resilient, and able to regenerate most forms of damage. Hand to hand combat with a tomb harvester is not recommended. (Blood doesn't 'look right')
Funerary Rites/ 3 dice
Wherever the tomb harvester is, it immerses itself in the funerary rites of the culture they have chosen to infiltrate. In most cultures the harvester becomes a priest, a mortician, or an executioner. In more barbaric cultures the harvester acts more like a ghoul on the outskirts of society feeding on the refuse of the dead. Whichever the result, the reverence, respect, and sometime fear that those who work with the dead are given allows the harvester to work in the shadows. (Wears funerary attire)
Warper of Reality/ 3 dice
The very nature of the tomb harvester warps the reality where their gates lie. The harvester is not omnipotent, but it can sense beings that invade it's complex easily. The harvester can cloak its nature from most people, appearing as a tall, albeit creepy humanoid As their influence grows the harvester can torment its victims with a variety of psychic abilities. A tomb harvester can follow a victim through the shadows silently, always appearing when they least expect them. (Appears where you know there wasn't a door)
Servitor/ Flaw
While very powerful, the tomb harvester is ultimately a servitor to the alien powers that created it. They have a tendency to follow their instinct to harvest the dead, and little else can get in the way of that goal. This can be used to overwhelm the harvester with unusual tactics it does not expect. (Listens to something that isn't there)
Warper of Reality/ Flaw
The tomb harvester's warping of reality can be noticed, especially by those with psychic or mystic ability. Things begin to change as the harvester works, and those who have dealt with tomb harvesters can trace the signs, and possibly stop them before it happens again to another town. In addition, latent mystics and psychic abilities seem to affect the warped reality of the tomb harvesters. The latents begin to dream of the harvester and the gates, and they are noticed back in kind. These people are either destroyed or used as templates for new tomb harvesters. (Flashes of the harvester's true form)
Inspired by the Phantasm movies and City of the Living Dead by Lucio Fulci.
Christmas Eve is here again! This is a night of personal and family traditions, and I have several of my own. Now, continuing the Amazing RPG Fun Pad Christmas Eve Celebration tradition, I present to you the 2015 Full Moon Entertainment Christmas Eve Extravaganza!
One of the things I always loved about Full Moon Entertainment was the advertising art. They truly had striking artwork for their properties, especially during the Paramount Era (1989-1995). Often times it was the better than the movies themselves...
Holiday Notes....
As you look to the right I only had 4 posts this year. I had the usual things: writer's block, busy at work, family stuff, etc. Next year I want to post more. That's the plan, at least. While I haven't written much I have read a lot of blogs over this year. You all have awesome stuff! I'll have more next year I promise!
Now, as is customary on the Amazing RPG Blog, I present for you a classic Christmas carol. This year I have two for you . We have John Rutter's Angel's Chorus and the Immortal Darlene Love's "Christmas (BabyPleaseComeHome)" I wish everyone Happy Holidays and a Merry Christmas to all of you.
Trying something new. 100 Word Idea is pretty much what it says, writing up a coherent idea in 100 words. This first Idea hit me at work, where all my best ideas spring from.
Toons=Faerie
Capricious, indestructible,
mischievous.
Classic faerie myth or classic toons?
Sometimes hard to tell.
Ain't I A Stinker?
Take the average Bugs Bunny cartoon.
Funny, yes. Now put the situation of a rabbit tormenting someone in a
horror lens. That scenario becomes a nightmare of destruction when
the tormentor can bend reality. Death comes more than once....
Humpty Dumpty. Ax. Sun. Discuss Amongst Yourself.
Watch pre50s cartoons, from the bizarre
black & whites to the mad technicolor dreams at the bijou. The
horrors of the graveyard and bipedal animals singing and playing.
Everything is alive. Sometimes “normal” beings are drawn into
the cartoon.
After an unplanned sabbatical I've decided to get the blog rolling again. Some much going on and so much fun stuff was released since I entered my slumber!, More will be forthcoming. Welcome back, tool around the archives, and I hope to share more with you!
Christmas
Eve is here again! This is a night of personal and family traditions,
and I have several of my own. Now, continuing the Amazing RPG Fun Pad
Christmas Eve Celebration tradition, I present to you the 2014 Full Moon
Entertainment Christmas Eve Extravaganza!
Since last year Full
Moon has expanded their web presence with even more fun at Full Moon Streaming, They revived the venerable Wizard Video label as a vehicle
for new indy moviemakers.. Not only are the classic Full Moon movies are
there, but new releases and classic grindhouse fare can also be found
for $6.99 a month. So without further ado, here are some more trailers
from one of my favorite B-Movie companies, featuring some of the fun
grindhouse fare and new releases.
A collection of "classic" zombie movies Wizard Video had in the 80s.
Beauty and the Beast Charlie Band Style.
Killer puppets versus Richard Lynch & Nazis! You can't go wrong!
A favorite of mine from the post-Paramount era Full Moon.
An interesting experiment done under the Moonstone label. Six Direct to video movies featuring time travel & weird settings. Full Moon just didn't have the budget but it was an interesting attempt. I love the Time Travel suit design by the evil Doctor Zoetrope.
Holiday Notes....
As you look to the right I only
had 10 posts this year. I had the usual things: writer's block, busy at
work, family stuff, etc. Next year I want to post more. That's the
plan, at least. While I haven't written much I have read a lot of blogs
over this year. There is a lot of awesome gonzo stuff out there even for
games I don't play. The RPG blogosphere is really awesome. Keep up that
awesomeness!
Now,
as is customary on the Amazing RPG Blog, I present for you a classic
Christmas carol. For 2014 I present Pat a Pan as performed by Mannheim Steamroller. I wish everyone Happy Holidays and Merry Christmas to all of you.