Had this thought at work: Running Torg using Risus as an engine.
*Character creation would use 10 to 15 dice for picking cliches.
*Each players get 2 dice in a named home reality cliche. If you're from the cosm (reality) of the Nile Empire you would have Reality [Nile Empire] (2). A player could use dice given in character creation to raise the dice in the Reality cliche. A Reality cliche can be used in a fight to represent a Storm Knight using his home reality's rules to his/her's advantage. The GM can devise other uses.
*"Storm Knight" is added to one of the cliche descriptors.
*Cosms themselves can be rated like a character. Each Cliche can be used for or against a player, or to add flavor to an encounter. I got this idea from High Octane, a Risus supplement by Vin Diakuw. (Link below)
Sample Reality I Made Up:
Orrore Romano, the Italian Horror Movie Reality
Description: This reality is a brightly colored but deadly place. On the surface it appears to be similiar to Earth circa 1980. Underneath the normalcy is a nightmarish world of demons, zombies, witches, psychotic killers, and mad scientists. Over them all rule the Three Mothers, the Ladies of Sorrow who seek to bring their dark dominion over the earth. But there are those who fight the darkness, and each victory keeps the darkness at bay.
Cliches: Italian Horror Movie Reality (3), Monster Infested (3), Dark Undercurrent of Nightmare (2), Fighters Against the Darkness (2)
*Possibilities could be represented as a pool of extra dice that can be spent to add to rolls or other Risus tricks from the main rules or the Risus Companion (all up to the DMs discretion, of course.)
This is just a collection of thoughts. I may do something with this idea someday.
Torg on Wikipedia
Risus the Anything RPG: The current version of the rules onling.
Storm Knights: Jasyn Jones' Torg website. Chock full of great material for the Torg game. I wish I could come up with stuff like this.
High Octane: The inspiration of the Reality Cliches idea by Vin Diakuw.