Thursday, January 14, 2016

In Honor of Angus Scrimm: Tomb Harvesters for WaRP/Over the Edge Repost

With the death of horror great Angus Scrimm (aka the Tall Man from the Phantasm films), I wanted to dig up something from the past. Presented here is something I did back in 2012 for a blog challenge called Monstrous Monday. Enjoy.



Here's my first entry for Monstrous Monday using the Wanton Role-Playing System for a monster inspired by some horror movies. I have some stats for the tomb harvesters in Space Princess, but I can't find them right now. But anyway enjoy...

Tomb Harvesters
You think that when you die, you go to Heaven? You come to us!  The Tall Man, Phantasm II


Tomb harvesters appear as 7 foot tall male or female humanoids dressed in the funerary attire of whatever place they are currently inhabiting. Their skin tone range from a sickly white to ashen gray or washed out colors. The tomb harvesters slowly infiltrate the less advanced planets for the purpose of harvesting the dead of any humanoid species.  First the dead are harvested from the cemeteries of small communities, and the bodies are sent to unknown dimensions via strange and unpredictable gates. As the harvester and their servitors become more entrenched the body theft become more brazen and the living are soon targeted. Living victims are transformed to various minion forms or drained of life force to fuel a variety of strange machinery. Unopposed by anyone a tomb harvester can wipe out a small planet in a few years, the entire world becoming an empty husk. Even if prevented from their task, the harvesters can cut a swath of death and destruction throughout an area.

Although they appear to by humanoid, tomb harvesters are theorized to be some kind of engineered being or revivified undead. They are superhumanly strong and very hard to kill, often shrugging off small arms and laser fire. Many harvesters have revealed the equivalent of psychic abilities such as telepathy, telekinesis, and illusion projection that are used to injure, kill, and confuse their victims . While all foes are seen as a danger, tomb harvesters will especially target opponents who demonstrate psychic abilities activated or latent. Psychics and espers have been known to sense tomb harvesters long before others, and untrained psychics seem to be either desired or feared by them.

The presence of a tomb harvester slowly starts to corrupt the reality around the areas were they lair. In some ways the harvesters are an extension of the gates that they use to transport their harvest. As their influence grows, the harvester can move in the shadows to confuse and capture their opponents. Time and space seem to bend around them, and many people who thought they have escaped for the tomb harvester have found that road winds back into the clutches of the fiend they were trying to escape.

Most Tomb Harvesters have abilities beyond the stats below. Each is in response to their environment and their personal interests.

Attack Dice: 4 dice (unnatural strength)
Defense Dice: 4 dice (Technomantic Body)
Hit Points: 35 (unnatural)

Engineered Technomantic Construct/ 5 dice

The tomb harvester appears as a creepy human but is actually a technomantic construct designed to withstand pressures and environment that would kill most humanoids. Their build makes them superhumanly strong and resilient, and able to regenerate most forms of damage. Hand to hand combat with a tomb harvester is not recommended. (Blood doesn't 'look right')

Funerary Rites/ 3 dice

Wherever the tomb harvester is, it immerses itself in the funerary rites of the culture they have chosen to infiltrate. In most cultures the harvester becomes a priest, a mortician, or an executioner. In more barbaric cultures the harvester acts more like a ghoul on the outskirts of society feeding on the refuse of the dead. Whichever the result, the reverence, respect, and sometime fear that those who work with the dead are given allows the harvester to work in the shadows.  (Wears funerary attire)

Warper of Reality/ 3 dice

The very nature of the tomb harvester warps the reality where their gates lie. The harvester is not omnipotent, but it can sense beings that invade it's complex easily. The harvester can cloak its nature from most people, appearing as a tall, albeit creepy humanoid   As their influence grows the harvester can torment its victims with a variety of psychic abilities. A tomb harvester can follow a victim through the shadows silently, always appearing when they least expect them. (Appears where you know there wasn't a door)

Servitor/ Flaw

While very powerful, the tomb harvester is ultimately a servitor to the alien powers that created it. They have a tendency to follow their instinct to harvest the dead, and little else can get in the way of that goal. This can be used to overwhelm the harvester with unusual tactics it does not expect. (Listens to something that isn't there)

Warper of Reality/ Flaw

The tomb harvester's warping of reality can be noticed, especially by those with psychic or mystic ability. Things begin to change as the harvester works, and those who have dealt with tomb harvesters can trace the signs, and possibly stop them before it happens again to another town. In addition, latent mystics and psychic abilities seem to affect the warped reality of the tomb harvesters. The latents begin to dream of the harvester and the gates, and they are noticed back in kind. These people are either destroyed or used as templates for new tomb harvesters. (Flashes of the harvester's true form)

Inspired by the Phantasm movies and City of the Living Dead by Lucio Fulci.


BOYYYYYY!





Thursday, December 24, 2015

Christmas Eve With Full Moon Entertainment 2015

Thursday, June 11, 2015

RIP Sir Christopher Lee (1922-2015)

 
 “We don’t always get the kind of work we want, but we always have a choice of whether to do it with good grace or not.” --Christopher Lee
 
Requiescat in pace, Sir Lee. Join your friends on the Other Side.


Saturday, May 30, 2015

[100 Word Idea] Toons=Faerie

Trying something new. 100 Word Idea is pretty much what it says, writing up a coherent idea in 100 words. This first Idea hit me at work, where all my best ideas spring from.

Toons=Faerie

Capricious, indestructible, mischievous.

Classic faerie myth or classic toons? Sometimes hard to tell.

Ain't  I A Stinker?
Take the average Bugs Bunny cartoon. Funny, yes. Now put the situation of a rabbit tormenting someone in a horror lens. That scenario becomes a nightmare of destruction when the tormentor can bend reality. Death comes more than once....

Humpty Dumpty. Ax. Sun. Discuss Amongst Yourself.
Watch pre50s cartoons, from the bizarre black & whites to the mad technicolor dreams at the bijou. The horrors of the graveyard and bipedal animals singing and playing. Everything is alive. Sometimes “normal” beings are drawn into the cartoon.
 
 
Into Faerie.

Toontown might be another name for Arcadia.

That's All Folks!

Thursday, May 21, 2015

Back From The Beyond!

Hello folks!


After an unplanned sabbatical I've decided to get the blog rolling again. Some much going on and so much fun stuff  was released since I entered my slumber!, More will be forthcoming. Welcome back, tool around the archives, and I hope to share more with you!

What the hell, I need some Alice Cooper!



Wednesday, December 24, 2014

Christmas Eve With Full Moon Entertainment 2014

Thursday, October 23, 2014

13 Days of Halloween: The Revenger, A Monster for Cryptworld

Hello Kiddies!

Here is a creature for the excellent Cryptworld RPG from Goblinoid Games. The Revenger is based on the amazing Orville Ketchum from the films Sorority House Massacre II and Hard to Die by Jim Wynorski. (Both movies not for the kiddies!) Think of the Revenger as a mix of deus ex machina and Pain in the Ass for your players. Hope you enjoy!


The Revenger

STR: 5 (75) --- WPR: 5 (75)
DEX: 2 (30) --- PER: 1 (15)
AGL: 2 (30) --- PCN: 4 (60)
STA: 7 (105) --- PWR: NA
ATT: 1/53% --- WND: 18
MV: L 75

Experience: The experience of the Revenger's Target/2 (see below)

Those who deal in the unexplained leave havoc in their wake. From the unholy powers of Elder Gods to the powers hidden in the human mind, even the most controlled usage has side effects. When these energies are released in acts of murder, savagery or possession those that survive may be altered by them. On the surface they remain human, but these altered survivors become mystically bonded to the source of the disturbance (referred to as the Target).

A Revenger is caught between life and death. In the moment of where most would die, the Revenger clung on to the desire to stop the source of their misery, the Target. This belief revives the body and pushes onward with one goal: to destroy or banish the Target. A Revenger who kills the Target outright returns to a normal existence none the wiser. If the Target escapes, the Revenger will either follow the resulting trail or settle down near the scene of the incident. Often, especially if the Revenger is the only survivor, he or she is considered the actual murderer. Years can go by before the Revenger encounters the Target again. But fate always seems to bring them together again.

When the Revenger is encountered he will try to warn others of the Target and what he did. Being bound to the Target, the Revenger can always sense the Target's presence within 1 mile of his present location. If the Target is using some sort of remote sensing or possession, a Revenger will recognize to matter what the disguise. Convincing others of the fact is another matter entirely. Most PCs will believe that he is the killer, as do the local authorities. When the killings start or any unnatural powers used, the Revenger will drop everything else and try to destroy the Target. Often they will get in the way of any efforts to destroy the Target. Anyone caught in the crossfire will be collateral damage.

Revengers are almost impossible to kill with ordinary weapons and are immune to the effects of aging, poisons and suffocation. In pursuit of the Target, they can be stabbed, shot, electrocuted, set on fire, or any number of unpleasant way to be wounded. A Revenger suffers no damage from ordinary weapons. He can be rendered unconscious, but the Revenger always seems to show up again to try and kill the Target. The only way to release a Revenger is to help him destroy the Target. When this is achieved, the abilities of the Revenger fade away. Some of them try to resume normal life. Others fall into the dust, the weight of years finally claiming them.



To see more about the inspiration of the Revenger, check out the Old Hockstatter Place for more details.